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Research on Making Nature Smart with Children., , , and . IS-EUD, volume 11553 of Lecture Notes in Computer Science, page 249-253. Springer, (2019)Help Me Create Smart Things: How to Support Design and Art Students at a Distance., , and . IS-EUD, volume 12724 of Lecture Notes in Computer Science, page 87-101. Springer, (2021)How to enable young teens to design responsibly., , , and . Future Gener. Comput. Syst., (January 2024)Extreme Apprenticeship Meets Playful Design at Operating Systems Labs: A Case Study., , , and . MIS4TEL, volume 292 of Advances in Intelligent Systems and Computing, page 19-26. Springer, (2014)The Pedagogical Evaluation of TERENCE: Preliminary Results for Hearing Learners in Italy., , , , and . MIS4TEL, volume 292 of Advances in Intelligent Systems and Computing, page 173-180. Springer, (2014)Designing the internet of tangible things for outdoors environments with university students., and . CHItaly, page 13:1-13:9. ACM, (2019)Ready, Steady, Go: Playing and Rapidly Designing with IoTgo., , , , and . AVI, page 76:1-76:3. ACM, (2022)At the Frontiers of Art and IoT: the IoTgo Toolkit as a Probe for Artists., and . CHItaly, page 16:1-16:4. ACM, (2021)A Board-Game for Co-Designing Smart Nature Environments in Workshops with Children., , , and . IS-EUD, volume 11553 of Lecture Notes in Computer Science, page 132-148. Springer, (2019)Playing for Improving the Reading Comprehension Skills of Primary School Poor Comprehenders., , , , and . Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012), page 41-50. (2012)