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Rating dimensions of collaboration quality in synchronous collaborating dyads: findings and interpretations.

, , and . CSCL, International Society of the Learning Sciences, (2011)

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Correction to: Classifying MOOC forum posts using corpora semantic similarities: a study on transferability across different courses., , , and . Neural Comput. Appl., 35 (7): 5587 (March 2023)On the necessity of user-friendly CAPTCHA., , and . CHI, page 2623-2626. ACM, (2011)DEG: Involving End Users and Domain Experts in Design of Educational Games., and . IS-EUD, volume 6654 of Lecture Notes in Computer Science, page 419-424. Springer, (2011)Teaching assistants' interventions in online courses: a comparative study of two massive open online courses., , , and . PCI, page 288-293. ACM, (2018)Differences of Field Dependent/Independent Gamers on Cultural Heritage Playing: Preliminary Findings of an Eye-Tracking Study., , and . EuroMed (2), volume 10059 of Lecture Notes in Computer Science, page 199-206. (2016)Bridging the Gap between Physical and Abstract Worlds: Capturing Observed Phenomena in Abstract Models through MODELLINGSPACE., , , , and . ICALT, page 301-305. IEEE Computer Society, (2006)Visualization of Synchronous Collaborative Modeling Activities., , and . ICALT, IEEE Computer Society, (2004)Exploring the Potential of Metaverse Apps for Real-World Applications: A Case Study with CALEND_AR., , , and . INTERACT (4), volume 14145 of Lecture Notes in Computer Science, page 156-165. Springer, (2023)Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience., , , and . INTERACT (2), volume 10514 of Lecture Notes in Computer Science, page 87-96. Springer, (2017)Studying human-computer interaction for social good: the case of digital government evaluation and re-design project., , and . PCI, page 230-235. ACM, (2018)