Cosm is an integrated collection of extensions to Max/MSP/Jitter to assist the construction of navigable, sonified, complex virtual worlds, and has been designed to facilitate use in CAVE-like environments.
"Bits of Blender" is a series of causal tutorials/tips on Blender by me (John R. Nyquist) and my boy (Richard) See my blog at: http://artandlogic.blogspot.com
Nop Jiarathanakul online portfolio. I love making things, especially beautiful 3D applications. I like WebGL, shaders, three.js, typography, and indie rock. My background is in computer graphics, games, and animation.
Free 3D Models, TF3DM is the go to place where you can share your free 3d assets and download instantly any you like. TF3DM hosts 15.000+ 3d models, in various formats for BLENDER, OBJ, 3DS, C4D, MAX, MAYA, which you can download absolutely for free.
This site contains many samples and prototypes that I have developed. All the code for the samples are available on bitbucket and people are free to do with it what they will. Ideally its best if you use the latest version of the Chrome browser, I tend to use the latest available APIs and features as I prototype and learn new subjects.
* 2D Prototypes
* 3D Fungi Prototypes
* SDF / Ray Marching Prototypes
* Three.js Prototypes
* 3D Shader Prototypes
* UI Web Components
* Misc
Indigo is a free, actively developed, physically-based unbiased render engine.
Employing advanced features such as Metropolis Light Transport, Spectral light calculus, a virtual camera model, physical sky and more, Indigo can achieve much more realistic results than traditional GI raytracers.
Indigo does not need any render parameters like GI samples, AO samples, AA samples, Soft shadows, etc, and complicated lightning setups to achieve realistic results.
Indigo is free for non- and commercial use, but as of writing is not open-source.
M. Moniri, D. Sonntag, and A. Luxenburger. Adjunct Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp '16), Heidelberg, Germany, page 333--336. New York, ACM, (2016)
M. Moniri, A. Luxenburger, W. Schuffert, and D. Sonntag. Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments (ICAT-EGVE '16), Little Rock, AR, USA, page 37--44. Geneve, Switzerland, Eurographics Association, (2016)