a modern alternative to object middleware such as CORBA™ or COM/DCOM/COM+. Ice is easy to learn, yet provides a powerful network infrastructure for demanding technical applications.
a toolkit for the development of massively online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.
network programming library. It is designed to take the pain out of programming network communications applications, providing an easy to use and cross-platform interface.
a network library It depends on : - libpcap and libnet under Unix - WinPCAP under Windows If libpcap/libnet/WinPCAP are not installed, sniffing and spoofing features are not available.
an event-driven networking framework supports TCP, UDP, SSL/TLS, multicast, Unix sockets, a large number of protocols (including HTTP, NNTP, IMAP, SSH, IRC, FTP, and others)
a robust, somewhat scalable, cross-platform client-server messaging system for dynamic distributed applications that runs under any POSIX-compliant operating system.
provides a high performance messaging service that is resilient to faults across local and wide area networks. Spread functions as a unified message bus for distributed applications
dual-licensed implementation of SSL. It includes SSL client libraries and an SSL server implementation. It supports multiple APIs, including those defined by SSL and TLS. It also supports an OpenSSL compatibility interface.
the C++ Portable Components, is a collection of open source C++ class libraries that simplify and accelerate the development of network-centric, portable applications in C++.
programming interface and resource management system for scalable OpenGL applications. Can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters and multi-GPU workstations.
VAST is a light-weight network library to support scalable peer-to-peer (P2P) virtual environment / virtual world applications such as Massively Multiplayer Online Games (MMOGs). It is based on the research of Voronoi-based Overlay Network (VON) published