Madness video for CHI 2011 honorable mention paper Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction
Inside Virtual Goods: The Future of Social Gaming 2011 gives you an inside view of the future at this critical juncture in the intersection of social networking and online games.
We have compiled months of original research from dozens of top executives and entrepreneurs from all parts of the social gaming ecosystem to produce eye-opening source data and analysis that is not available anywhere else. Inside Virtual Goods: The Future of Social Gaming 2010 takes the closest look at the present state of social games and the future of this strong but still rapidly changing industry.
Harte Zahlen zur Rechenleistung künftiger Nvidia-GPUs gab es jedoch nicht, die Einheit, in der Huangs Roadmap auf der Vertikalen skaliert ist "GFlops pro Watt". Wie der Nvidia-Mitbegründer betonte, ist die Rechenleistung nicht das Problem, sondern die "Power Wall". Schon mit den ersten Fermi-Grafikkarten kratzte Nvidia an der Grenze von 300 Watt.
S. Oberdörfer, und M. Latoschik. Proccedings der INFORMATIK 2013, 43. Jahrestagung der Gesellschaft für Informatik, Workshop Virtuelle Welten und Gamification, (2013)
G. Schiele, R. Sueselbeck, A. Wacker, T. Weis, J. Haehner, und C. Becker. Proceedings of the Seventh International Workshop on Global and Peer-to-Peer Computing, organized at the IEEE/ACM International Symposium on Cluster Computing and the Grid 2007, CCGRID 2007, Rio de Janeiro, Brazil, (Mai 2007)
R. Hetherington, J. Bonar-Law, T. Fleet, und L. Parkinson. VIS '08: Proceedings of the 2008 International Conference Visualisation, Seite 99--105. Washington, DC, USA, IEEE Computer Society, (2008)
L. Nacke, S. Stellmach, D. Sasse, und C. Lindley. Proceedings of the 5th Conference on Communication by Gaze Interaction – COGAIN 2009: Gaze Interaction For Those Who Want It Most, Seite 49-54. Lyngby, Denmark, The COGAIN Association, The COGAIN Association, (2009)available online.
S. Lindley, J. Couteur, und N. Berthouze. (2008)CHI 2008: Computer-Human Interaction Conference on Human Factors in Computing Systems, Florence, Italy, 5 - 10 April, 2008. Session: I am here. Where are you?.
S. Lindley, J. Couteur, und N. Berthouze. (2008)From the 'I am here. Where are you?' session, at the 26th Annual CHI Conference on Human Factors in Computing Systems, April 5-10, 2008, Florence, Italy..