Anti-Social is a productivity application for Macs that turns off the social parts of the internet. When Anti-Social is running, you’re locked away from hundreds of distracting social media sites, including Facebook, Twitter and other sites you specify.
SNAPP is a software tool that allows users to visualize the network of interactions resulting from discussion forum posts and replies. The network visualisations of forum interactions provide an opportunity for teachers to rapidly identify patterns of user behaviour – at any stage of course progression. SNAPP has been developed to extract all user interactions from various commercial and open source learning management systems (LMS) such as BlackBoard (including the former WebCT), and Moodle. SNAPP is compatible for both Mac and PC users and operates in Internet Explorer, Firefox and Safari.
This post provides an annotated bibliography of some work on using social media (in particular Facebook) as a pre-registration/pre-university/induction tool. The references given can also be found at my Delicious site. Some examples of the use of Facebook for induction purposes are given at the end.
The three biggest usage spikes tend to occur on weekdays at 11:00 a.m., 3:00 p.m. and 8:00 p.m. ET. The biggest spike occurs at 3:00 p.m. ET on weekdays. Weekday usage is pretty steady, however Wednesday at 3:00 pm ET is consistently the busiest period. Fans are less active on Sunday compared to all other days of the week.
Schoology is a startup that seeks to address many of the pain points of the LMS: Schoology is easy to use. It's free. It offers data portability. It encourages communication and collaboration with look and feel of contemporary social networking sites rather than the bulletin boards of circa 1996. But it isn't simply a social networking tool. Schoology provides the functionality of its big name competitors - Blackboard, Moodle.
The recently released ECAR Study of Undergraduate Students and Information Technology gives some excellent insights into trends in college students' technology ownership, perceptions, skills, and habits.