"Last week I had a great time visiting Innsbruck as part of the TenCompetence Winter School, which is a sort of retreat for postgraduate students....Presence is a tricky one - its such a major feature in applications today and yet there is very little lit
The Research Center for Virtual Environments and Behavior (ReCVEB) is a recently established (1998) multi-disciplinary research organization at the University of California, Santa Barbara, devoted to understanding the complex interplay of computer-genera
The mission of the Virtual Human Interaction Lab is to understand the dynamics and implications of interactions among people in immersive virtual reality simulations (VR), and other forms of human digital representations in media, communication systems, a
„Social Presence in Virtual Environments“ (SPiVE) ist ein Projekt der Professur Mediennutzung an der TU Chemnitz im Forschungsbereich Medienpsychologie.
Instructional media such as computer conferencing engender high levels of student-student and student-teacher interaction; therefore, they can support models of teaching and learning that are highly interactive and consonant with the communicative ideals