This site provides a free physics textbook that tells the story of how it became possible, after 2500 years of exploration, to answer such questions. The book is written for the curious: it is entertaining, surprising and challenging on every page.
a book about the aesthetics of videogames — what they share with cinema, the history of painting, or literature; and what makes them different, in terms of form, psychology and semiotics. It was first published in 2000; this is the revised edition with
by Robert L Read - To be a good programmer is difficult and noble. The hardest part of making real a collective vision of a software project is dealing with one's coworkers and customers.
Cambridge University Press by Paul Taylor - Practical Foundations collects the methods of construction of the objects of twentieth century mathematics, teasing out the logical structure that underpins the informal way in which mathematicians actually do
collects and distills successful techniques in planning a reengineering project, reverse-engineering, problem detection, migration strategies and software redesign.
by Steven M. LaValle. Presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics.