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Investigating Student Reflection during Game-Based Learning in Middle Grades Science.

, , , , and . LAK, page 280-291. ACM, (2021)

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Narrative-Centered Learning Environments: A Self-Regulated Learning Perspective., , , , and . AAAI Fall Symposium: Cognitive and Metacognitive Educational Systems, volume FS-09-02 of AAAI Technical Report, AAAI, (2009)Enhancing Student Models in Game-based Learning with Facial Expression Recognition., , , , and . UMAP, page 192-201. ACM, (2017)Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments., , , and . Int. J. Artif. Intell. Educ., 21 (1-2): 115-133 (2011)Early Prediction of Cognitive Tool Use in Narrative-Centered Learning Environments., , and . AIED, volume 6738 of Lecture Notes in Computer Science, page 320-327. Springer, (2011)What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention., , , , , and . ICMI, page 258-267. ACM, (2021)Designing Story-Centric Games for Player Emotion: A Theoretical Perspective., , , and . INT/SBG@AIIDE, volume WS-15-22 of AAAI Workshops, page 34-37. AAAI Press, (2015)A Modular Reinforcement Learning Framework for Interactive Narrative Planning., and . Intelligent Narrative Technologies, volume WS-13-21 of AAAI Technical Report, AAAI, (2013)Opportunities and Challenges in Generalizable Sensor-Based Affect Recognition for Learning., , and . AIED Workshops, volume 1432 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring., , , , and . AIED Workshops, volume 1009 of CEUR Workshop Proceedings, CEUR-WS.org, (2013)Balancing Learning and Engagement in Game-Based Learning Environments with Multi-objective Reinforcement Learning., , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 323-334. Springer, (2017)