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Teaching Soft Skills in Engineering Education: An European Perspective., , , , , , , , , and 1 other author(s). IEEE Access, (2021)Overcoming the Silver Generation Digital Gap., , , , and . J. Univers. Comput. Sci., 25 (12): 1625-1643 (2019)Improving Experiential Learning with Haptic Experimentation.. Int. J. Online Biomed. Eng., 9 (S8): 7-9 (2013)Developing Emotional Intelligence with a Game: The League of Emotions Learners Approach., , , , , , , , , and . Comput., 10 (8): 97 (2021)Students and Teachers' Need for Sustainable Education: Lessons from the Pandemic., , , , , , , , , and . Comput., 11 (11): 157 (2022)A simulation tool to promote active learning of controlled rectifiers., , and . Comput. Appl. Eng. Educ., 26 (3): 688-699 (2018)Lean Games Approaches - Simulation Games and Digital Serious Games., , and . iJAC, 7 (1): 11-16 (2014)Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment., , , and . Information, 11 (3): 156 (2020)To Enliven Virtual Communities of Practice through Gamification., and . EAI Endorsed Trans. Serious Games, 1 (4): e6 (2015)Editorial (en portugués).. Rev. Iberoam. de Tecnol. del Aprendiz., (2012)