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Augmented Tangible Surfaces to Support Cognitive Games for Ageing People.

, , and . ISAmI, volume 376 of Advances in Intelligent Systems and Computing, page 263-271. Springer, (2015)

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Children's Acceptance of a Collaborative Problem Solving Game Based on Physical Versus Digital Learning Spaces., , , and . Interact. Comput., 30 (3): 187-206 (2018)MarkAirs: Are Children Ready for Marker-Based Mid-Air Manipulations?, , and . NordiCHI, page 2. ACM, (2016)WeTab: hacia la construcción de entornos multi-superficie para juegos de sobremesa basados en tabletas., , and . CoSECivi, volume 1196 of CEUR Workshop Proceedings, page 211-220. CEUR-WS.org, (2014)Exploring visual prompts for communicating directional awareness to kindergarten children., , , and . Int. J. Hum. Comput. Stud., (2019)Toward a General Conceptualization of Multi-Display Environments., , and . Frontiers ICT, (2016)TangiWheel: A Widget for Manipulating Collections on Tabletop Displays Supporting Hybrid Input Modality., , , and . J. Comput. Sci. Technol., 27 (4): 811-829 (2012)Tangibot: A collaborative multiplayer game for pediatric patients., , , and . Int. J. Medical Informatics, (2019)Augmented Tangible Surfaces to Support Cognitive Games for Ageing People., , and . ISAmI, volume 376 of Advances in Intelligent Systems and Computing, page 263-271. Springer, (2015)Towards Creative Smart Learning Environments: Experiences and Challenges., , , and . Int. J. Creative Interfaces Comput. Graph., 6 (1): 56-71 (2015)Evaluating the Usability of a Tangible-Mediated Robot for Kindergarten Children Instruction., , and . ICALT, page 130-132. IEEE Computer Society, (2016)