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KINDERTIVITY: Using Interactive Surfaces to Foster Creativity in Pre-kindergarten Children., и . Interacción, стр. 14:1-14:2. ACM, (2015)Evaluating the Usability of a Tangible-Mediated Robot for Kindergarten Children Instruction., , и . ICALT, стр. 130-132. IEEE Computer Society, (2016)From Tabletops to Multi-Tablet Environments in Educational Scenarios: A Lightweight and Inexpensive Alternative., , и . ICALT, стр. 100-101. IEEE Computer Society, (2016)Design and evaluation of a tangible-mediated robot for kindergarten instruction., , , и . Advances in Computer Entertainment, стр. 3:1-3:11. ACM, (2015)Tangibot: A tangible-mediated robot to support cognitive games for ageing people - A usability study., , и . Pervasive Mob. Comput., (2017)Evaluating a tactile and a tangible multi-tablet gamified quiz system for collaborative learning in primary education., , , и . Comput. Educ., (2018)MarkAirs: Are Children Ready for Marker-Based Mid-Air Manipulations?, , и . NordiCHI, стр. 2. ACM, (2016)Children's Acceptance of a Collaborative Problem Solving Game Based on Physical Versus Digital Learning Spaces., , , и . Interact. Comput., 30 (3): 187-206 (2018)Evaluating Multitouch Semiotics to Empower Prekindergarten Instruction with Interactive Surfaces., , и . Interact. Comput., 29 (2): 97-116 (2017)Multi-touch Technology in Early Childhood: Current Trends and Future Challenges., и . Interacción, стр. 2:1-2:4. ACM, (2015)