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The Role of Syntactic Analysis in Textual Case Retrieval., , и . ICCBR Workshops, стр. 120-127. (2005)The Pedagogical Design Studio: Exploiting Artifact-Based Task Models for Constructivist Learning., , и . IUI, стр. 155-162. ACM, (1997)A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning., , , , , и . IEEE Trans. Learn. Technol., 12 (1): 3-15 (2019)Filtered Time Series Analyses of Student Problem-Solving Behaviors in Game-based Learning., , , и . EDM, International Educational Data Mining Society (IEDMS), (2018)Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs., , , , , , и . AIED (2), том 11626 из Lecture Notes in Computer Science, стр. 195-200. Springer, (2019)Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments., , , , , , и . AIED (2), том 11626 из Lecture Notes in Computer Science, стр. 314-318. Springer, (2019)Serious Games Get Smart: Intelligent Game-Based Learning Environments., , , , , и . AI Magazine, 34 (4): 9- (2013)Do You Think You Can? The Influence of Student Self-Efficacy on the Effectiveness of Tutorial Dialogue for Computer Science., , , , и . Int. J. Artif. Intell. Educ., 27 (1): 130-153 (2017)Affective Transitions in Narrative-Centered Learning Environments., , и . J. Educ. Technol. Soc., 13 (1): 40-53 (2010)Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection., , , , , и . Int. J. Artif. Intell. Educ., 31 (1): 1-23 (2021)