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Serious Games Get Smart: Intelligent Game-Based Learning Environments., , , , , and . AI Magazine, 34 (4): 9- (2013)Designing a Visual Interface for Elementary Students to Formulate AI Planning Tasks., , , , , , , and . VL/HCC, page 1-9. IEEE, (2021)Is Elementary AI Education Possible?, , , , , , , , , and . SIGCSE (2), page 1364. ACM, (2023)Learning Director Agent Strategies: An Inductive Framework for Modeling Director Agents., , and . Intelligent Narrative Technologies, volume WS-11-18 of AAAI Technical Report, AAAI, (2011)Principles for AI Education for Elementary Grades Students., , , , , , , , and . ITiCSE (2), page 627. ACM, (2022)Designing a Collaborative Game-Based Learning Environment for AI-Infused Inquiry Learning in Elementary School Classrooms., , , , , , , and . ITiCSE, page 566. ACM, (2020)Effects of Modalities in Detecting Behavioral Engagement in Collaborative Game-Based Learning., , , , , , , , and . LAK, page 208-218. ACM, (2023)How do Elementary Students Conceptualize Artificial Intelligence?, , , , , , and . SIGCSE, page 1261. ACM, (2021)Examining the Relationship of Gameplay and Learning in a Narrative-Centered Digital Game for Science Education., , , , and . CoG, page 1-8. IEEE, (2023)Supporting Upper Elementary Students in Learning AI Concepts with Story-Driven Game-Based Learning., , , , , , , , and . AAAI, page 23092-23100. AAAI Press, (2024)