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Introduction: Design-Based Research: Putting a Stake in the Ground, and . The Journal of the Learning Sciences, 13 (1): pp. 1-14 (2004)Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth., , , , , and . ACM Trans. Comput. Hum. Interact., 29 (5): 40:1-40:34 (2022)MACBETH: Development of a Training Game for the Mitigation of Cognitive Bias., , , , , , , , , and 7 other author(s). Int. J. Game Based Learn., 3 (4): 7-26 (2013)Cultural Framing of Computer/Video Games.. Game Stud., (2002)Getting Your Socks Wet: Augmented Reality Environmental Science., and . ICLS, International Society of the Learning Sciences, (2004)Designing Learning Systems for an Interactive Age.. USAB, page 13-14. Austrian Computer Society, (2006)Open-Ended Video Games: A Model for Developing Learning for the Interactive Age. The Ecology of Games: Connecting Youth, Games, and Learning, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)Mystery at the museum: a collaborative game for museum education., , , , and . CSCL, page 316-320. International Society of the Learning Sciences, (2005)Science Sims and Games: Best Design Practices and Fave Flops., , , , , , , , , and 6 other author(s). ICLS, International Society of the Learning Sciences, (2014)Gamer communities, design, and learning: panel proposal., , , , and . Sandbox@SIGGRAPH, page 31-33. ACM, (2008)