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CEGF: corner extraction by GPS filtering for power-efficient location uploading.

, , , and . MobiSys, page 537-538. ACM, (2013)

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Placing Virtual Machines to Optimize Cloud Gaming Experience., , , , and . IEEE Trans. Cloud Computing, 3 (1): 42-53 (2015)Performance measurements of 360° video streaming to head-mounted displays over live 4G cellular networks., , , and . APNOMS, page 205-210. IEEE, (2017)Multimedia fog computing: minions in the cloud and crowd., , , , and . Frontiers of Multimedia Research, ACM / Morgan & Claypool, (2018)GPU consolidation for cloud games: Are we there yet?, , , , , and . NETGAMES, page 1-6. IEEE, (2014)Context-aware decision engine for mobile cloud offloading., , , and . WCNC Workshops, page 111-116. IEEE, (2013)Clouds + Games: A Multifaceted Approach., , , , and . IEEE Internet Comput., 18 (3): 20-27 (2014)IRS: A Detour Routing System to Improve Quality of Online Games., , and . IEEE Trans. Multim., 13 (4): 733-747 (2011)On the Quality of Service of Cloud Gaming Systems., , , , , and . IEEE Trans. Multim., 16 (2): 480-495 (2014)Analytics-Aware Storage of Surveillance Videos: Implementation and Optimization., , and . SMARTCOMP, page 25-32. IEEE, (2020)A Survey of Interactive Remote Rendering Systems., and . ACM Comput. Surv., 47 (4): 57:1-57:29 (2015)