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Serious Games Get Smart: Intelligent Game-Based Learning Environments., , , , , и . AI Magazine, 34 (4): 9- (2013)Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs., , , , , , и . AIED (2), том 11626 из Lecture Notes in Computer Science, стр. 195-200. Springer, (2019)Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments., , , , , , и . AIED (2), том 11626 из Lecture Notes in Computer Science, стр. 314-318. Springer, (2019)The Role of Syntactic Analysis in Textual Case Retrieval., , и . ICCBR Workshops, стр. 120-127. (2005)A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning., , , , , и . IEEE Trans. Learn. Technol., 12 (1): 3-15 (2019)Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach., , , и . AIED, том 7926 из Lecture Notes in Computer Science, стр. 369-378. Springer, (2013)Toward Narrative Schema-Based Goal Recognition Models for Interactive Narrative Environments., , , и . INT@AIIDE, том WS-12-14 из AAAI Technical Report, AAAI Press, (2012)Supporting Collaboration: From Learning Analytics to Teacher Dashboards., , , , , и . ICLS, International Society of the Learning Sciences, (2020)Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments., , , , , , , , и . EDM, International Educational Data Mining Society (IEDMS), (2019)U-director: a decision-theoretic narrative planning architecture for storytelling environments., и . AAMAS, стр. 977-984. ACM, (2006)