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Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping., , and . Comput. Graph. Forum, 23 (3): 585-594 (2004)Entropy-based Adaptive Sampling., , and . Graphics Interface, page 149-158. (2003)Fast, Realistic Lighting for Video Games., , , and . IEEE Computer Graphics and Applications, 23 (3): 54-64 (2003)Global Monte Carlo. A Progressive Solution., , and . Rendering Techniques, page 231-239. Springer, (1995)Viewpoint Entropy: A New Tool for Obtaining Good Views of Molecules., , , and . VisSym, page 183-188. Eurographics Association, (2002)Information Theory Tools for Scene Discretization., , , and . Rendering Techniques, page 95-106. Springer, (1999)Error and Complexity of Random Walk Monte Carlo Radiosity.. IEEE Trans. Vis. Comput. Graph., 3 (1): 23-38 (1997)Optimal ray shooting in Monte Carlo radiosity., , , , and . Comput. Graph., 26 (2): 351-354 (2002)Implementation of an Immersive Videogame: Legends of Girona., , , , , and . Int. J. Creative Interfaces Comput. Graph., 6 (1): 1-20 (2015)Rain Simulation in Dynamic Scenes., , , , and . Int. J. Creative Interfaces Comput. Graph., 2 (2): 23-36 (2011)