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Entrepreneurial Education Based on Physical Computing and Game Development., , и . EC-TEL (Impact Papers), том 2676 из CEUR Workshop Proceedings, CEUR-WS.org, (2020)Professional Learning in Europe and Beyond Structures for Sustainable TEL-Research., , и . EC-TEL, том 4227 из Lecture Notes in Computer Science, стр. 715-718. Springer, (2006)Design Thinking with Children: The Role of Empathy, Creativity and Self-Efficacy., , , и . FabLearn, стр. 144-147. ACM, (2019)Participative evaluation with children in educational maker projects: Experiences from a pilot action., , и . C&T, стр. 194-197. ACM, (2019)Case Study on social software in distributed working environments, , , , , , , , , и 3 other автор(ы). ProLearn, (2007)The MUPPLE Competence Continuum., , , , и . MUPPLE@EC-TEL, том 506 из CEUR Workshop Proceedings, CEUR-WS.org, (2009)Dissemination of a TEL Network: Strategies of dissemination and implementation of the ProLearn research network, и . Proceedings of the 4th International Symposium on Information and Communication Technology, Computer Science Press Trinity College Dublin 2004, (2004)New trends in methods and application live long learning (eLearning) in companies. (2004)Case study on social software use in distributed working environments, , , , , , , , , и 3 other автор(ы). (2007)Deliverable 15.2, European Network of Excellence ``Prolearn - Professional E-Learning''.