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NatureNet: a model for crowdsourcing the design of citizen science systems.

, , , , , , and . CSCW Companion, page 201-204. ACM, (2014)

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Computational Surprise in Information Retrieval., , , and . SIGIR, page 1427-1429. ACM, (2018)Teaching Evolutionary Design Systems by Extending "Context Free"., and . EvoWorkshops, volume 5484 of Lecture Notes in Computer Science, page 591-596. Springer, (2009)The Willful Marionette: Modeling Social Cognition Using Gesture-Gesture Interaction Dialogue., , , , and . HCI (14), volume 9744 of Lecture Notes in Computer Science, page 402-413. Springer, (2016)Virtual Urban Field Studies: Evaluating Urban Interaction Design Using Context-Based Interface Prototypes., , , , , and . Multimodal Technol. Interact., 7 (8): 82 (2023)Q-Chef: The impact of surprise-eliciting systems on food-related decision-making., , , and . CHI, page 11:1-11:14. ACM, (2022)Interpretation-driven Visual Association., , and . ICCC, page 132-134. computationalcreativity.net, (2011)What to expect when you're expecting: The role of unexpectedness in computationally evaluating creativity., and . ICCC, page 120-128. computationalcreativity.net, (2014)Relating Cognitive Models of Design Creativity to the Similarity of Sketches Generated by an AI Partner., , , , and . Creativity & Cognition, page 259-270. ACM, (2019)Investigating intuitiveness and effectiveness of gestures for free spatial interaction with large displays., , , , and . PerDis, page 6. ACM, (2012)Enticing Casual Nature Preserve Visitors into Citizen Science via Photos., , , , , and . CSCW Companion, page 373-376. ACM, (2016)