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Combining Verbal and Nonverbal Features to Overcome the "Information Gap" in Task-Oriented Dialogue.

, , , , and . SIGDIAL Conference, page 247-256. The Association for Computer Linguistics, (2012)

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Serious Games Get Smart: Intelligent Game-Based Learning Environments., , , , , and . AI Magazine, 34 (4): 9- (2013)Do You Think You Can? The Influence of Student Self-Efficacy on the Effectiveness of Tutorial Dialogue for Computer Science., , , , and . Int. J. Artif. Intell. Educ., 27 (1): 130-153 (2017)Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs., , , , , , and . AIED (2), volume 11626 of Lecture Notes in Computer Science, page 195-200. Springer, (2019)Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments., , , , , , and . AIED (2), volume 11626 of Lecture Notes in Computer Science, page 314-318. Springer, (2019)The Influence of Learner Characteristics on Task-Oriented Tutorial Dialogue., , and . AIED, volume 158 of Frontiers in Artificial Intelligence and Applications, page 365-372. IOS Press, (2007)The Pedagogical Design Studio: Exploiting Artifact-Based Task Models for Constructivist Learning., , and . IUI, page 155-162. ACM, (1997)Filtered Time Series Analyses of Student Problem-Solving Behaviors in Game-based Learning., , , and . EDM, International Educational Data Mining Society (IEDMS), (2018)A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning., , , , , and . IEEE Trans. Learn. Technol., 12 (1): 3-15 (2019)The Role of Syntactic Analysis in Textual Case Retrieval., , and . ICCBR Workshops, page 120-127. (2005)Off-Task Behavior in Narrative-Centered Learning Environments., , , and . AIED, volume 200 of Frontiers in Artificial Intelligence and Applications, page 99-106. IOS Press, (2009)