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Exploring Verbalization and Collaboration of Constructive Interaction with Children.

, , and . INTERACT, volume 3585 of Lecture Notes in Computer Science, page 443-456. Springer, (2005)

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Pervasive computing in the domestic space., , and . Pers. Ubiquitous Comput., 11 (5): 329-333 (2007)The WPU Project: Web Portal Usability., , and . ERCIM News, (2009)Preschool children's social and playful interactions with a play-facilitating cardboard robot., , , , and . Int. J. Child Comput. Interact., (2022)Human-AI interaction: intermittent, continuous, and proactive., , and . Interactions, 28 (6): 67-71 (2021)Child-computer interaction, ubiquitous technologies, and big data., , , , , , , , , and . Interactions, 25 (6): 78-81 (2018)Heuristic Evaluation and Mobile Usability: Bridging the Realism Gap., , , and . Mobile HCI, volume 3160 of Lecture Notes in Computer Science, page 49-60. Springer, (2004)Robots as a Place for Socializing: Influences of Collaborative Robots on Social Dynamics In- and Outside the Production Cells., , , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW2): 1-26 (2022)The 4C framework: principles of interaction in digital ecosystems., , , and . UbiComp, page 87-97. ACM, (2014)Using Smartwatch Inertial Sensors to Recognize and Distinguish Between Car Drivers and Passengers., , , , and . AutomotiveUI, page 74-84. ACM, (2018)Passenger Trip Planning using Ride-Sharing Services., , and . CHI, page 480. ACM, (2018)