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Level of Detail based AI Adaptation for Agents in Video Games., , , , and . ICAART (2), page 182-194. SciTePress, (2013)Interval based Integrated Real-time Coordination for Multi-agent Systems., and . ICAART (1), page 664-669. SciTePress, (2011)MIC: Algebraic Agent Environment., and . ISMIS, volume 2871 of Lecture Notes in Computer Science, page 216-220. Springer, (2003)Mixed reality serious games: The therapist perspective., and . SeGAH, page 1-10. IEEE Computer Society, (2011)Mixed Reality Serious Games: The Therapist Perspective, and . CoRR, (2010)Using Similarity to Implement Distributed Ubiquitous Software Services.. ISMIS, volume 2871 of Lecture Notes in Computer Science, page 211-215. Springer, (2003)Mouvement, Interaction, Calcul partout et à tout moment avec l'Ordinateur. (Movement, Interaction, Calculation as Primitivesfor Everywhere & Anytime Computing).. Montpellier 2 University, France, (2005)Distributed Ubiquitous Software Services.. IAT, page 531-534. IEEE Computer Society, (2003)Therapeutic games' difficulty adaptation: An approach based on player's ability and motivation., and . CGAMES, page 257-261. IEEE Computer Society, (2011)Input addition and deletion in reinforcement: towards protean learning., , and . Auton. Agents Multi Agent Syst., 36 (1): 4 (2022)