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Gamification. using game-design elements in non-gaming contexts.

, , , , and . CHI Extended Abstracts, page 2425-2428. ACM, (2011)

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Designing for immediate play., , and . FDG, page 20:1-20:8. ACM, (2017)Newsgames: Theory and Design.. ICEC, volume 5309 of Lecture Notes in Computer Science, page 27-33. Springer, (2008)The banality of simulated evil: designing ethical gameplay. Ethics and Information Technology, (Jul 14, 2009)On the Foundations of Evil in Computer Game Cheating.. DiGRA Conference, (2005)Family Values: Ideology, Computer Games & Sims.. DiGRA Conference, (2003)The Ethics of Computer Game Design.. DiGRA Conference, (2005)Fitter, Happier, More Productive?: The Normative Ontology of Fitness Trackers., , , , , , and . CHI Extended Abstracts, ACM, (2018)'Pataphysical Software: (Ridiculous) Technological Solutions for Imaginary Problems., and . Conference on Designing Interactive Systems, page 1859-1871. ACM, (2020)Now it's personal: on abusive game design., and . Future Play, page 40-47. ACM, (2010)The Beautiful Rule: Thinking the Aesthetics of Game Rules.. Games Cult., 18 (7): 889-906 (November 2023)