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Designing for immediate play., , и . FDG, стр. 20:1-20:8. ACM, (2017)Newsgames: Theory and Design.. ICEC, том 5309 из Lecture Notes in Computer Science, стр. 27-33. Springer, (2008)On the Foundations of Evil in Computer Game Cheating.. DiGRA Conference, (2005)The banality of simulated evil: designing ethical gameplay. Ethics and Information Technology, (14.07.2009)Family Values: Ideology, Computer Games & Sims.. DiGRA Conference, (2003)The Ethics of Computer Game Design.. DiGRA Conference, (2005)Fitter, Happier, More Productive?: The Normative Ontology of Fitness Trackers., , , , , , и . CHI Extended Abstracts, ACM, (2018)'Pataphysical Software: (Ridiculous) Technological Solutions for Imaginary Problems., и . Conference on Designing Interactive Systems, стр. 1859-1871. ACM, (2020)Defining Game Mechanics.. Game Stud., (2008)Now it's personal: on abusive game design., и . Future Play, стр. 40-47. ACM, (2010)