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Exploring Design Choices to Support Novices\textquotesingle Example Use During Creative Open-Ended Programming

, , , , , , and . Proceedings of the 53rd ACM Technical Symposium on Computer Science Education, page 619-625. ACM, (February 2022)
DOI: 10.1145/3478431.3499374

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Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay., , , , , , , and . CoG, page 654-657. IEEE, (2020)Exploring Design Choices to Support Novices' Example Use During Creative Open-Ended Programming., , , , , , and . SIGCSE (1), page 619-625. ACM, (2022)6th Educational Data Mining in Computer Science Education (CSEDM) Workshop., , , , and . EDM, International Educational Data Mining Society, (2022)Detecting ChatGPT-Generated Code in a CS1 Course., , , , , and . LLM@AIED, volume 3487 of CEUR Workshop Proceedings, page 53-63. CEUR-WS.org, (2023)Towards an AI-Infused Interdisciplinary Curriculum for Middle-Grade Classrooms., , , , , and . AAAI, page 12681-12688. AAAI Press, (2022)Investigation of Students' Learning, Interest, and Career Aspirations in an Integrated Science and Artificial Intelligence Learning Environment (i-SAIL)., and . ICER (2), page 33-34. ACM, (2023)Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics., , , , , and . EDM, International Educational Data Mining Society (IEDMS), (2018)Gender, Self-Assessment, and Persistence in Computing: How gender differences in self-assessed ability reduce women's persistence in computer science., , , , , , , and . ICER (1), page 73-83. ACM, (2022)Towards Attention-Based Automatic Misconception Identification in Introductory Programming Courses., , , , , and . SIGCSE (2), page 1680-1681. ACM, (2024)AI in Computing Education from Research to Practice., , , , and . SIGCSE (2), page 1521-1522. ACM, (2024)