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Learning and research in the web 2 era: opportunities for research.

, , , , , , , and . ICLS (3), page 237-244. International Society of the Learning Sciences, (2008)

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Learning and research in the web 2 era: opportunities for research., , , , , , , and . ICLS (3), page 237-244. International Society of the Learning Sciences, (2008)Educational Game Design - Prototyping with Purpose., , , , and . CSCL (2), page 433-434. International Society of the Learning Sciences, LuLu, Amazon, (2013)Receiver Diversity in LEO Satcom Constellations., , , and . MILCOM, page 822-827. IEEE, (2022)Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation., , and . IEEE Trans. Learn. Technol., 11 (1): 115-127 (2018)Science Sims and Games: Best Design Practices and Fave Flops., , , , , , , , , and 6 other author(s). ICLS, International Society of the Learning Sciences, (2014)Designing Learning Contexts Using Student-Generated Ideas., , , , , , , , and . ICLS, International Society of the Learning Sciences, (2016)Design in Game-Based Learning., and . CSCL, International Society of the Learning Sciences, (2015)CyberSTEM: Making Discovery Visible Through Digital Games., , , , , , , and . CSCL (2), page 413-417. International Society of the Learning Sciences, LuLu, Amazon, (2013)Rhythm games and learning.. ICLS, page 451-452. International Society of the Learning Sciences / ACM DL, (2010)Developing a Geography Game for Singapore Classrooms.. ICLS, International Society of the Learning Sciences, (2016)