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Re-Telling History: A Web-based Educational Videogame for Teaching History.

, , , and . STEG@ICWL, volume 498 of CEUR Workshop Proceedings, CEUR-WS.org, (2009)

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Using Low-cost computer-based simulations in the Spanish National Transplant Procedures., , , , , and . Healthcom, page 90-94. IEEE, (2013)Model-checking for adventure videogames., , , and . Inf. Softw. Technol., 51 (3): 564-580 (2009)Learning teamwork skills in university programming courses., , and . Comput. Educ., 53 (2): 517-531 (2009)Authoring game-based adaptive units of learning with IMS Learning Design and <e-Adventure>., , , , and . Int. J. Learn. Technol., 3 (3): 252-268 (2007)Designing Serious Games for Adult Students with Cognitive Disabilities., , , and . ICONIP (4), volume 7666 of Lecture Notes in Computer Science, page 603-610. Springer, (2012)Pragmatic user model implementation in an intelligent help system., , and . Br. J. Educ. Technol., 29 (2): 113-123 (1998)Multiplayer role games applied to problem based learning., , and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 69-76. ACM, (2008)Welcome message from the Editors-in-Chief., and . EAI Endorsed Trans. Serious Games, 1 (1): e1 (2013)Formal-Driven Conceptualization and Prototyping of Hypermedia Applications., , , and . FASE, volume 2306 of Lecture Notes in Computer Science, page 308-322. Springer, (2002)Making Understandable Game Learning Analytics for Teachers., , , , and . ICWL, volume 11007 of Lecture Notes in Computer Science, page 112-121. Springer, (2018)