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Authoring game-based adaptive units of learning with IMS Learning Design and <e-Adventure>.

, , , , and . Int. J. Learn. Technol., 3 (3): 252-268 (2007)

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Information overload in the information age., , and . Innovative Adult Learning with Innovative Technologies, volume A-61 of IFIP Transactions, page 17-30. Elsevier, (1995)The Design of a Flexible Hypermedia System., , , and . Building University Electronic Educational Environments, volume 166 of IFIP Conference Proceedings, page 51-66. Kluwer, (1999)Authoring game-based adaptive units of learning with IMS Learning Design and <e-Adventure>., , , , and . Int. J. Learn. Technol., 3 (3): 252-268 (2007)Pragmatic user model implementation in an intelligent help system., , and . Br. J. Educ. Technol., 29 (2): 113-123 (1998)Designing Serious Games for Adult Students with Cognitive Disabilities., , , and . ICONIP (4), volume 7666 of Lecture Notes in Computer Science, page 603-610. Springer, (2012)Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students., , , and . IEEE Access, (2019)Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development., , , , , and . J. Univers. Comput. Sci., 25 (12): 1507-1530 (2019)A Content-Centric Development Process Model., , , and . Computer, 41 (3): 24-30 (2008)Improving evidence-based assessment of players using serious games., , , and . Telematics Informatics, (2021)Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning., , , , and . J. Learn. Anal., 9 (3): 32-49 (December 2022)