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Transient life: collecting and sharing personal information.

, and . OZCHI, volume 206 of ACM International Conference Proceeding Series, page 31-38. ACM, (2006)

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Broadcasting information via display names in instant messaging., and . GROUP, page 89-98. ACM, (2005)Transient life: collecting and sharing personal information., and . OZCHI, volume 206 of ACM International Conference Proceeding Series, page 31-38. ACM, (2006)The Case of This War of Mine: A Production Studies Perspective on Moral Game Design., , and . Games Cult., 14 (4): 387-409 (2019)No One Drinks From the Firehose: How Organizations Filter and Prioritize Vulnerability Information., , , , and . SP, page 1980-1996. IEEE, (2023)Building Material: Exploring Playfulness of 3D Printers.. Trans. Digit. Games Res. Assoc., (2014)Game Essays as Critical Media and Research Praxis.. DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)The Effect of Simulations and Games on Learning Objectives in Tertiary Education: A Systematic Review., , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 506-516. Springer, (2015)