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Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning.

, , , , , , , , and . EDM, International Educational Data Mining Society, (2022)

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Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning., , , , , , , , and . EDM, International Educational Data Mining Society, (2022)Predicting Challenge Outcomes for Students in a Digital Game for Learning Genetics., , , , , , , , , and . EDM (Workshops), volume 2592 of CEUR Workshop Proceedings, page 51-59. CEUR-WS.org, (2019)Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework., , , , , , , , , and 1 other author(s). EDM, International Educational Data Mining Society, (2020)Designing Representations in Deeply Disciplinary Educational Games., , , and . CSCL, International Society of the Learning Sciences, (2019)Ten simple rules for partnering with K-12 teachers to support broader impact goals., , , , and . PLoS Comput. Biol., (2020)If We Build It, Will They Learn? An Analysis of Students' Understanding in an Interactive Game During and After a Research Project., , , , , and . Technol. Knowl. Learn., 28 (4): 1825-1839 (December 2023)Data Moves: Restructuring Data for Inquiry in a Simulation and Data Analysis Environment., , , , , , , , and . ICLS, International Society of the Learning Sciences, (2018)