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Human Cognition as a Foundation for the Emerging Egocentric Interaction Paradigm.

, , and . Human-Computer Interaction: The Agency Perspective, volume 396 of Studies in Computational Intelligence, Springer, (2012)

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Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks., , , , , and . IEEE Multim., 15 (4): 76-81 (2008)Situative Space Tracking within Smart Environments., , , and . Intelligent Environments, page 152-157. IEEE Computer Society, (2010)Making dead history come alive through mobile game-play., , , and . CHI Extended Abstracts, page 2249-2254. ACM, (2007)Activity Recognition Using an Egocentric Perspective of Everyday Objects., , , , and . UIC, volume 4611 of Lecture Notes in Computer Science, page 246-257. Springer, (2007)Human Cognition as a Foundation for the Emerging Egocentric Interaction Paradigm., , and . Human-Computer Interaction: The Agency Perspective, volume 396 of Studies in Computational Intelligence, Springer, (2012)A Smart Home Experience Using Egocentric Interaction Design Principles., , and . CSE, page 656-665. IEEE Computer Society, (2012)MAGIC pointing for eyewear computers., , and . ISWC, page 155-158. ACM, (2015)A wearable kids' health monitoring system on smartphone., and . NordiCHI, page 791-792. ACM, (2012)A Wearable Personal Assistant for Surgeons - Design, Evaluation, and Future Prospects., , and . EAI Endorsed Trans. Pervasive Health Technol., 3 (12): e4 (2017)Physical-virtual instead of physical or virtual - designing artefacts for future knowledge work environments.. HCI (2), page 1070-1074. Lawrence Erlbaum, (1999)