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Circular orbits detection for gaze interaction using 2D correlation and profile matching algorithms.

, , , and . ETRA, page 25:1-25:9. ACM, (2018)

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EyePlay: applications for gaze in games., , , and . CHI PLAY, page 465-468. ACM, (2014)Towards context-free semantic localisation., , , , and . UbiComp/ISWC Adjunct, page 584-591. ACM, (2019)Demand-Driven Transparency for Monitoring Intelligent Agents., , , , and . IEEE Trans. Hum. Mach. Syst., 50 (3): 264-275 (2020)Energy-efficient prediction of smartphone unlocking., , , , , , , , , and 2 other author(s). Pers. Ubiquitous Comput., 23 (1): 159-177 (2019)GAVIN: Gaze-Assisted Voice-Based Implicit Note-taking., , , , , and . CoRR, (2021)Mapping 20 years of accessibility research in HCI: A co-word analysis., , , , , , and . Int. J. Hum. Comput. Stud., (July 2023)Investigating Immersive Virtual Reality as an Educational Tool for Quantum Computing., , , and . VRST, page 6:1-6:11. ACM, (2020)Here and Now: Creating Improvisational Dance Movements with a Mixed Reality Mirror., , , , , and . CHI, page 183:1-183:16. ACM, (2023)Integrating Gaze and Speech for Enabling Implicit Interactions., , , and . CHI, page 349:1-349:14. ACM, (2022)Faces of Focus: A Study on the Facial Cues of Attentional States., , , , , and . CHI, page 1-13. ACM, (2020)