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Moving Forward: In Search of Synergy Across Diverse Views on the Role of Physical Movement in Design for STEM Education.

, , , , , , , , , , , , , , , , , , , and . ICLS, International Society of the Learning Sciences, (2018)

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Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy., , , , , , , , , and 11 other author(s). ICLS, International Society of the Learning Sciences, (2020)Science Sims and Games: Best Design Practices and Fave Flops., , , , , , , , , and 6 other author(s). ICLS, International Society of the Learning Sciences, (2014)Conceptual Goals While Using a Simulation: Three Different Sources and Learning Outcomes., and . ICLS, International Society of the Learning Sciences, (2018)Cueing Gestures in a Seasons Simulation: Outcomes of an Embodied Learning Approach to Supporting Explanations., and . ICLS, International Society of the Learning Sciences, (2018)Gestural Interactions of Embodied Educational Technology Using One-Shot Machine Learning., , , , , and . FG, page 996. IEEE Computer Society, (2017)Learning With Media., , , and . J. Media Psychol. Theor. Methods Appl., (2019)Enhancing multimodal learning through personalized gesture recognition., , , and . J. Comput. Assist. Learn., 34 (4): 350-357 (2018)Examining the effects of avatar customization and narrative on engagement and learning in video games., and . CGAMES, page 87-90. IEEE Computer Society, (2013)Developing an In-Application Shared View Metric to Capture Collaborative Learning in a Multi-Platform Astronomy Simulation., , , and . LAK, page 173-183. ACM, (2021)Embodying Climate Change: Incorporating Full Body Tracking in the Design of an Interactive Rates of Change Greenhouse Gas Simulation., and . iLRN, volume 840 of Communications in Computer and Information Science, page 23-35. Springer, (2018)