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Другие публикации лиц с тем же именем

Using Machine Learning Techniques to Capture Engineering Design Behaviors., , , , , , , , и . ICLS, International Society of the Learning Sciences, (2018)A Preliminary Report on Hands-On and Cross-Course Activities in a College Software Testing Course., , и . ICST Workshops, стр. 445-451. IEEE, (2020)Collaboration and Content Recognition Features in an Inquiry Tutor., , , и . Intelligent Tutoring Systems (2), том 6095 из Lecture Notes in Computer Science, стр. 444. Springer, (2010)Students that Benefit from Educational 3D Games., и . ICALT, стр. 473-475. IEEE Computer Society, (2011)Optimizing the Performance of Educational Web Services., и . ICALT, стр. 399-400. IEEE Computer Society, (2011)DiSCS: A New Sequence Segmentation Method for Open-Ended Learning Environments., , и . AIED (1), том 12748 из Lecture Notes in Computer Science, стр. 88-100. Springer, (2021)Towards More Efficient Office Hours for Large Courses: Using Cosine Similarity to Efficiently Construct Student Help Groups., , и . SIGCSE (2), стр. 1684-1685. ACM, (2024)Improving the Efficiency of Automatic Knowledge Generation through Games and Simulations., и . AIED, том 7926 из Lecture Notes in Computer Science, стр. 349-358. Springer, (2013)Authoring Expert Knowledge Bases for Intelligent Tutors through Crowdsourcing., и . AIED, том 7926 из Lecture Notes in Computer Science, стр. 640-643. Springer, (2013)Experience, Experiment, Evaluate: A Framework for Assessing Experiential Games., , и . Int. J. Serious Games, (2017)