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Mixed reality classroom: learning from entertainment.

, , , and . DIMEA, volume 274 of ACM International Conference Proceeding Series, page 65-72. ACM, (2007)

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Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality, and . Human-Computer Interaction Series Springer, (2018)Mobile Computing with Personal Area Network and Human Power Generation., , , and . International Journal of Software Engineering and Knowledge Engineering, 15 (2): 169-176 (2005)DSP-Based Automated Error-Reducing Flux-Linkage-Measurement Method for Switched Reluctance Motors., and . IEEE Trans. Instrumentation and Measurement, 56 (6): 2245-2253 (2007)Internet pajama., , and . Advances in Computer Entertainment Technology, page 102. ACM, (2006)Liquid interface: a malleable, transient, direct-touch interface., , , , , and . Advances in Computer Entertainment Technology, page 45-48. ACM, (2010)ClayStation: a mixed reality gaming platform supporting playful learning for children., and . Advances in Computer Entertainment Technology, page 69. ACM, (2011)Let's have dinner together: evaluate the mediated co-dining experience., , and . ICMI, page 225-228. ACM, (2012)Paruresis., , , , and . Creativity & Cognition, page 467-468. ACM, (2009)Mixed Reality Systems for Learning: A Pilot Study Understanding User Perceptions and Acceptance., , , and . HCI (14), volume 4563 of Lecture Notes in Computer Science, page 728-737. Springer, (2007)Virtual reality and mixed reality for virtual learning environments., , , , and . Comput. Graph., 30 (1): 20-28 (2006)