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Context Standardisation for Learning, Education and Training.

. ICALT, page 1063-1064. IEEE Computer Society, (2008)

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From Global Games to Re-contextualized Games: The Design Process of TekMyst., , , , and . Serious Games and Edutainment Applications, Springer, (2011)Chiral fermions on the lattice, and . Nucl. Phys., (2002)QMeS-Derivation: Mathematica package for the symbolic derivation of functional equations., , and . Comput. Phys. Commun., (June 2023)Computational Thinking and Acting: An Approach for Primary School Competency Development., , , , , , and . EC-TEL (Impact Papers), volume 2676 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Influence Factors for Sharing Open Science and Open Educational Resources through Social Networking Services., , , and . Wissensmanagement, volume P-182 of LNI, page 23-32. GI, (2011)Understanding the challenges of rapid digital transformation: the case of COVID-19 pandemic in higher education., , , and . Behav. Inf. Technol., 41 (13): 2924-2940 (2022)Educators' open educational collaboration online: The dilemma of emotional ownership., , and . Comput. Educ., (2017)Modellierung didaktischer Konzepte.. GI Jahrestagung, volume P-19 of LNI, page 369-374. GI, (2002)Context Standardisation for Learning, Education and Training.. ICALT, page 1063-1064. IEEE Computer Society, (2008)Digital Readiness Frameworks - Current State of the Art and Research Opportunities., and . KMO, volume 1027 of Communications in Computer and Information Science, page 503-514. Springer, (2019)