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Focused Depth-first Proof Number Search using Convolutional Neural Networks for the Game of Hex., , and . IJCAI, page 3668-3674. ijcai.org, (2017)Monte-Carlo Exploration for Deterministic Planning., and . IJCAI, page 1766-1771. (2009)Exploiting Glue Clauses to Design Effective CDCL Branching Heuristics., , and . CP, volume 11802 of Lecture Notes in Computer Science, page 126-143. Springer, (2019)Near Optimal Hierarchical Path-Finding., , and . J. Game Dev., 1 (1): 1-30 (2004)Computer Go: A Research Agenda.. J. Int. Comput. Games Assoc., 22 (2): 104-112 (1999)A transferable neural network for Hex., , , and . J. Int. Comput. Games Assoc., 40 (3): 224-233 (2018)Game-Tree Search Using Proof Numbers: The First Twenty Years., , , and . J. Int. Comput. Games Assoc., 35 (3): 131-156 (2012)Fachkräftemangel. Konjunkturabkühlung statt Verbesserung des Angebots.. KfW-ifo-Fachkräftebarometer, (June 2023)Integrating Factorization Ranked Features in MCTS: An Experimental Study., and . CGW@IJCAI, volume 705 of Communications in Computer and Information Science, page 34-43. (2016)A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm., and . ACG, volume 6048 of Lecture Notes in Computer Science, page 14-20. Springer, (2009)