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Focused Depth-first Proof Number Search using Convolutional Neural Networks for the Game of Hex., , и . IJCAI, стр. 3668-3674. ijcai.org, (2017)Monte-Carlo Exploration for Deterministic Planning., и . IJCAI, стр. 1766-1771. (2009)Exploiting Glue Clauses to Design Effective CDCL Branching Heuristics., , и . CP, том 11802 из Lecture Notes in Computer Science, стр. 126-143. Springer, (2019)Near Optimal Hierarchical Path-Finding., , и . J. Game Dev., 1 (1): 1-30 (2004)Computer Go: A Research Agenda.. J. Int. Comput. Games Assoc., 22 (2): 104-112 (1999)A transferable neural network for Hex., , , и . J. Int. Comput. Games Assoc., 40 (3): 224-233 (2018)Game-Tree Search Using Proof Numbers: The First Twenty Years., , , и . J. Int. Comput. Games Assoc., 35 (3): 131-156 (2012)Fachkräftemangel. Konjunkturabkühlung statt Verbesserung des Angebots.. KfW-ifo-Fachkräftebarometer, (июня 2023)Integrating Factorization Ranked Features in MCTS: An Experimental Study., и . CGW@IJCAI, том 705 из Communications in Computer and Information Science, стр. 34-43. (2016)A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm., и . ACG, том 6048 из Lecture Notes in Computer Science, стр. 14-20. Springer, (2009)