Designing digital technologies for deep learning is a highly non-trivial enterprise. In this paper, we discuss one approach we have adopted that seeks to exploit the possibility of affording diverse layers of engagement that exploit the interconnectivity available on the web. In a nutshell, we describe a system that offers learners the possibility of engaging with difficult scientific and mathematical ideas without the necessity of interacting with complex layers of symbolic code – while making that interaction available at all times.
This paper is a greatly extended version of Kahn, Noss, Hoyles and Jones (in press): Designing for diversity through web-based layered learning: a prototype space travel games construction kit. Submitted to the ICMI 17 study group on Technology Revisited.,
%0 Journal Article
%1 kahn2006designing
%A Kahn, Ken
%A Noss, Richard
%A Hoyles, Celia
%A Jones, Duncan
%D 2006
%I Springer
%J Lecture Notes in Computer Science
%K anima constructionism design digital education gadgets layered learning playground toontalk
%P 267
%T Designing digital technologies for layered learning
%U http://www.springerlink.com/content/exv316342745371t/
%V 4226
%X Designing digital technologies for deep learning is a highly non-trivial enterprise. In this paper, we discuss one approach we have adopted that seeks to exploit the possibility of affording diverse layers of engagement that exploit the interconnectivity available on the web. In a nutshell, we describe a system that offers learners the possibility of engaging with difficult scientific and mathematical ideas without the necessity of interacting with complex layers of symbolic code – while making that interaction available at all times.
This paper is a greatly extended version of Kahn, Noss, Hoyles and Jones (in press): Designing for diversity through web-based layered learning: a prototype space travel games construction kit. Submitted to the ICMI 17 study group on Technology Revisited.,
@article{kahn2006designing,
abstract = {Designing digital technologies for deep learning is a highly non-trivial enterprise. In this paper, we discuss one approach we have adopted that seeks to exploit the possibility of affording diverse layers of engagement that exploit the interconnectivity available on the web. In a nutshell, we describe a system that offers learners the possibility of engaging with difficult scientific and mathematical ideas without the necessity of interacting with complex layers of symbolic code – while making that interaction available at all times.
This paper is a greatly extended version of Kahn, Noss, Hoyles and Jones (in press): Designing for diversity through web-based layered learning: a prototype space travel games construction kit. Submitted to the ICMI 17 study group on Technology Revisited.,},
added-at = {2009-12-13T14:49:13.000+0100},
author = {Kahn, Ken and Noss, Richard and Hoyles, Celia and Jones, Duncan},
biburl = {https://www.bibsonomy.org/bibtex/2ca684fe0524d436857035fbdcf27d8f0/yish},
interhash = {1756afdc1ab384624b8576bb14666814},
intrahash = {ca684fe0524d436857035fbdcf27d8f0},
journal = {Lecture Notes in Computer Science},
keywords = {anima constructionism design digital education gadgets layered learning playground toontalk},
pages = 267,
publisher = {Springer},
timestamp = {2009-12-13T14:49:13.000+0100},
title = {{Designing digital technologies for layered learning}},
url = {http://www.springerlink.com/content/exv316342745371t/},
volume = 4226,
year = 2006
}