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Recognition of Daily Activities by embedding hand-crafted features within a semantic analysis.

, , , , and . IPAS, page 210-215. IEEE, (2018)

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Vergence control with a neuromorphic iCub., , , , , and . Humanoids, page 732-738. IEEE, (2016)An Oculus Rift based Exergame to Improve Awareness in Disabled People., , , , and . VISIGRAPP (4: VISAPP), page 770-777. SciTePress, (2016)A Stereoscopic Augmented Reality System for the Veridical Perception of the 3D Scene Layout., , , , , and . VISAPP (2), page 15-23. SciTePress, (2012)Studying Natural Human-computer Interaction in Immersive Virtual Reality: A Comparison between Actions in the Peripersonal and in the Near-action Space., , and . VISIGRAPP (2: HUCAPP), page 108-115. SciTePress, (2018)Assessment of stereoscopic depth perception in augmented reality environments based on low-cost technologies., , , , , , and . APGV, page 111. ACM, (2011)Lattice Models for Context-Driven Regularization in Motion Perception., , and . WIRN, volume 2859 of Lecture Notes in Computer Science, page 35-42. Springer, (2003)Detection of 3D position of eyes through a consumer RGB-D camera for stereoscopic mixed reality environments., , , , , , and . IC3D, page 1-8. IEEE, (2014)Going to a Virtual Supermarket: Comparison of Different Techniques for Interacting in a Serious Game for the Assessment of the Cognitive Status., , , and . ICIAP Workshops, volume 10590 of Lecture Notes in Computer Science, page 281-289. Springer, (2017)A geometric model of spatial distortions in virtual and augmented environments., and . IPAS, page 55-60. IEEE, (2018)A Fast Joint Bioinspired Algorithm for Optic Flow and Two-Dimensional Disparity Estimation., , and . ICVS, volume 5815 of Lecture Notes in Computer Science, page 184-193. Springer, (2009)