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Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence., , , , , , and . VRST, page 10:1-10:5. ACM, (2019)Keep my head on my shoulders!: why third-person is bad for navigation in VR., , , , , and . VRST, page 16:1-16:10. ACM, (2018)Three-Dimensional Visualization of Movement Qualities in Contemporary Dance., , and . MOCO, page 10:1-10:7. ACM, (2018)MAGIC: Manipulating Avatars and Gestures to Improve Remote Collaboration., , , , , , and . VR, page 438-448. IEEE, (2023)Deformation transfer survey., , , and . Comput. Graph., (2021)Negative Space: Workspace Awareness in 3D Face-to-Face Remote Collaboration., , , , and . VRCAI, page 51:1-51:2. ACM, (2019)Metameric Varifocal Holograms., , , , , , , , and . VR, page 746-755. IEEE, (2022)LINACVR: VR Simulation for Radiation Therapy Education., , , , , , , and . VRST, page 79:1-79:10. ACM, (2019)Warping Deixis: Distorting Gestures to Enhance Collaboration., , , , and . CHI, page 608. ACM, (2019)Metameric Inpainting for Image Warping., , , , , , and . IEEE Trans. Vis. Comput. Graph., 29 (12): 5511-5522 (December 2023)