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"I reflect to improve my design": investigating the role and process of reflection in creative design.

, and . Creativity & Cognition, page 389-390. ACM, (2011)

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From in the Class or in the Wild?: Peers Provide Better Design Feedback Than External Crowds., , , , , and . CHI, page 5580-5591. ACM, (2017)Searching for design examples with crowdsourcing., , , , , and . WWW (Companion Volume), page 381-382. ACM, (2014)"I reflect to improve my design": investigating the role and process of reflection in creative design., and . Creativity & Cognition, page 389-390. ACM, (2011)Designers' use of paper and the implications for informal tools., and . OZCHI, volume 122 of ACM International Conference Proceeding Series, ACM, (2005)Increasing Quality and Involvement in Online Peer Feedback Exchange., , and . PACMHCI, 1 (CSCW): 63:1-63:18 (2017)Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects., , , , , and . ACM Trans. Comput. Hum. Interact., 30 (3): 49:1-49:30 (2023)Structure or Nurture?, , , , and . Proceedings of the ACM on Human-Computer Interaction, 2 (CSCW): 1--21 (November 2018)https://doi.org/10.1145/3274337.VICPAM: A Visualization Tool for Examining Interaction Data in Multiple Display Environments., and . HCI (11), volume 6771 of Lecture Notes in Computer Science, page 278-287. Springer, (2011)Making Sense of Communication Associated with Artifacts during Early Design Activity., and . INTERACT (1), volume 6946 of Lecture Notes in Computer Science, page 181-198. Springer, (2011)Culture, Imagined Audience, and Language Choices of Multilingual Chinese and Korean Students on Facebook., , , and . SocInfo, volume 9471 of Lecture Notes in Computer Science, page 1-16. Springer, (2015)