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Designers' use of paper and the implications for informal tools.

, and . OZCHI, volume 122 of ACM International Conference Proceeding Series, ACM, (2005)

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Designers' use of paper and the implications for informal tools., and . OZCHI, volume 122 of ACM International Conference Proceeding Series, ACM, (2005)Culture, Imagined Audience, and Language Choices of Multilingual Chinese and Korean Students on Facebook., , , and . SocInfo, volume 9471 of Lecture Notes in Computer Science, page 1-16. Springer, (2015)Making Sense of Communication Associated with Artifacts during Early Design Activity., and . INTERACT (1), volume 6946 of Lecture Notes in Computer Science, page 181-198. Springer, (2011)Searching for design examples with crowdsourcing., , , , , and . WWW (Companion Volume), page 381-382. ACM, (2014)"I reflect to improve my design": investigating the role and process of reflection in creative design., and . Creativity & Cognition, page 389-390. ACM, (2011)From in the Class or in the Wild?: Peers Provide Better Design Feedback Than External Crowds., , , , , and . CHI, page 5580-5591. ACM, (2017)VICPAM: A Visualization Tool for Examining Interaction Data in Multiple Display Environments., and . HCI (11), volume 6771 of Lecture Notes in Computer Science, page 278-287. Springer, (2011)Tools in support of creative collaboration., , , and . Creativity & Cognition, page 273-274. ACM, (2007)Improving interfaces for managing applications in multiple-device environments., and . AVI, page 35-42. ACM Press, (2006)Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects., , , , , and . ACM Trans. Comput. Hum. Interact., 30 (3): 49:1-49:30 (2023)