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Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting.

, , , , , and . VS-GAMES, page 1-8. IEEE Computer Society, (2018)

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Effective Vibrotactile Cueing in a Visual Search Task., , , and . INTERACT, IOS Press, (2003)What Level of Tutor Interaction is Best?, , and . AIED, volume 158 of Frontiers in Artificial Intelligence and Applications, page 222-229. IOS Press, (2007)GeoBoids: mobile AR for exergaming., and . CHINZ, page 100. ACM, (2012)Towards full-body haptic feedback: the design and deployment of a spatialized vibrotactile feedback system., , , and . VRST, page 146-149. ACM, (2004)Controlling the Perceived Vibrational Frequency and Amplitude of a Voice-Coil-Type Tactor., , , , and . HAPTICS, page 7. IEEE Computer Society, (2006)Haptic-Assisted Guidance System for Navigating Volumetric Data Sets., , , , , , and . WHC, page 531-534. IEEE Computer Society, (2005)Controller Design for a Wearable, Near-Field Haptic Display., and . HAPTICS, page 397-403. IEEE Computer Society, (2003)A New Instrumented Approach For Translating American Sign Language Into Sound And Text., , and . FGR, page 547-552. IEEE Computer Society, (2004)A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014., , , and . ISMAR Adjunct, page 49-50. IEEE Computer Society, (2016)Let your fingers do the walking: A unified approach for efficient short-, medium-, and long-distance travel in VR., , and . 3DUI, page 27-30. IEEE Computer Society, (2016)