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The VOIL Digital Transformation Competence Framework. Evaluation and Design of Higher Education Curricula.

, , , , и . ICIST, том 1283 из Communications in Computer and Information Science, стр. 283-296. Springer, (2020)

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Engineering Solutions on Multimodal Profiling Tool for Digital Jobs Analysis and Matching of Requirements Competences Frameworks., и . EDUCON, стр. 1443-1448. IEEE, (2019)Understanding User Perspectives on an Educational Game for Civic and Social Inclusion., , , , , , и . ICIST, том 1979 из Communications in Computer and Information Science, стр. 222-234. Springer, (2023)The Model for Learning Objects Design Based on Semantic Technologies., , и . Int. J. Comput. Commun. Control, 12 (2): 227-237 (2017)ICT Architecture for Online Learning Approach., , , и . ICIST, том 319 из Communications in Computer and Information Science, стр. 373-387. Springer, (2012)Gaming for Social Inclusion and Civic Participation: the INGAME project., , , , , , , , , и 3 other автор(ы). SIIE, стр. 1-4. IEEE, (2021)Preliminary study of the usability of the INGAME game for social inclusion and civic participation., , , , , , , и . Interacción, стр. 10:1-10:7. ACM, (2022)Innovative Technological Solutions for Blended Learning Approach., и . IDT/IIMSS/STET, том 262 из Frontiers in Artificial Intelligence and Applications, стр. 697-705. IOS Press, (2014)Preliminary Validation of ENGAME: Fostering Civic Participation and Social Inclusion Through an E-Learning Game., , , , , , , , , и 1 other автор(ы). HCI (31), том 14041 из Lecture Notes in Computer Science, стр. 466-481. Springer, (2023)An Engineering Solution for a Correlation Between a Competences Framework and Learning Units in an Educational Platform., , и . ICIST, том 1486 из Communications in Computer and Information Science, стр. 279-290. Springer, (2021)Technological Challenges for Learning Objects in MOOCs Design., , , , и . ICIST, том 639 из Communications in Computer and Information Science, стр. 491-498. (2016)