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Emotional agency in storygames., and . FDG, page 21:1-21:10. ACM, (2018)Designing Storytelling Games That Encourage Narrative Play., and . ICIDS, volume 5915 of Lecture Notes in Computer Science, page 98-108. Springer, (2009)Dramatic Narrative Logics: Integrating Drama into Storygames with Operational Logics., and . ICIDS, volume 12497 of Lecture Notes in Computer Science, page 190-202. Springer, (2020)Rereading in Interactive Stories: Constraints on Agency and Procedural Variation., and . ICIDS, volume 7069 of Lecture Notes in Computer Science, page 37-42. Springer, (2011)Motivations for Rereading in Interactive Stories: A Preliminary Investigation.. ICIDS, volume 6432 of Lecture Notes in Computer Science, page 232-235. Springer, (2010)"It's Fun not to Know": The Role of Uncertainty in Text-Based Online Collaborative Storytelling., , and . ICIDS, volume 13762 of Lecture Notes in Computer Science, page 229-248. Springer, (2022)A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality., , , , and . CHI, page 140. ACM, (2018)SASSE: the collaborative editor., , , and . CHI Conference Companion, page 459-462. ACM, (1994)"Is This Really Happening?": Game Mechanics as Unreliable Narrator., and . DiGRA Conference, Digital Games Research Association, (2019)Antimimetic Rereading and Defamiliarization in Save the Date.. DiGRA Conference, Digital Games Research Association, (2018)