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Designing hypertext tools to facilitate authoring multiple points-of-view stories., and . Hypertext, page 309-316. ACM, (2009)The HypeDyn hypertext fiction authoring tool., and . NHT@HT, page 19-22. ACM, (2012)NetEffect: a network architecture for large-scale multi-user virtual worlds., , , , and . VRST, page 157-163. ACM, (1997)Who makes what sound?: supporting real-time musical improvisations of electroacoustic ensembles., , , , and . OZCHI, page 112-119. ACM, (2010)Closing the human-AI team-mate gap: how changes to displayed information impact player behavior towards computer teammates., , and . OZCHI, page 433-439. ACM, (2012)Good team-mates do more than help the team win: design factors that impact player concern about team-mate experience., and . OZCHI, page 440-448. ACM, (2012)What we have here is a failure of companionship: communication in goal-oriented team-mate games., , and . OZCHI, page 198-201. ACM, (2011)AI for dynamic team-mate adaptation in games., and . CIG, page 419-426. IEEE, (2010)Reading Again for the First Time: A Model of Rereading in Interactive Stories., and . ICIDS, volume 7648 of Lecture Notes in Computer Science, page 202-213. Springer, (2012)Designing Storytelling Games That Encourage Narrative Play., and . ICIDS, volume 5915 of Lecture Notes in Computer Science, page 98-108. Springer, (2009)