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The Scored Rule Engine: Next-Generation Social Physics., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Prom week., , , , , and . FDG, page 235-237. ACM, (2012)Design Considerations for Creating AI-based Gameplay., , and . AIIDE Workshops, volume 3217 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)The Prom: An Example of Socially-Oriented Gameplay., , , , , and . AIIDE, The AAAI Press, (2010)Prom Week: Designing past the game/story dilemma., , , , , and . FDG, page 94-101. Society for the Advancement of the Science of Digital Games, (2013)Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique., , , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Encoding Socio-Historical Exegesis as Social Physics Predicates., , and . FDG, page 106:1-106:9. ACM, (2020)Bad News: A Game of Death and Communication., , and . CHI Extended Abstracts, page 160-163. ACM, (2016)A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project., , , , , , , , , and . AIIDE, The AAAI Press, (2011)Evaluating Play Trace (Dis)similarity Metrics., , , and . AIIDE, AAAI, (2014)