Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Design Considerations for Creating AI-based Gameplay., , and . AIIDE Workshops, volume 3217 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)The Scored Rule Engine: Next-Generation Social Physics., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Prom week., , , , , and . FDG, page 235-237. ACM, (2012)The Prom: An Example of Socially-Oriented Gameplay., , , , , and . AIIDE, The AAAI Press, (2010)A Quantified Analysis of Bad News for Story Sifting Interfaces., , , and . ICIDS, volume 13138 of Lecture Notes in Computer Science, page 142-156. Springer, (2021)Evaluating AI-Based Games through Retellings., , , and . AIIDE, page 45-51. AAAI Press, (2019)Towards General RPG Playing., , , and . AIIDE Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Gemini: Bidirectional Generation and Analysis of Games via ASP., , , , , and . AIIDE, page 123-129. AAAI Press, (2018)StoryAssembler: an engine for generating dynamic choice-driven narratives., , , , and . FDG, page 24:1-24:10. ACM, (2019)Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique., , , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)